Magical Broom Shooting! Readme
July 10, 2009 in Game, Magical Broom Shooting!, PC, STG
英文版 README
在SHMUPS.COM 發佈的英文版本
原文在這裡 :http://shmups.system11.org/viewtopic.php?t=25898
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English is not my first language..
I am sorry if I have type some “Engrish”.
About this Game
This is my developing game“Magical Broom Shooting!”
Which is a 2D Horizontal BulletHell Shmups.
Since Magic themed shmups is always filled will cute element. This may be is a cute ‘em up shmup…
I started my work from last year June , and start without any C++ programming knowledge(At first , I just drew some characters.Never think of creating a game) . Thanks for the easy to use DirectX9.0c Library “LUNA” , currently it is ready for a beta release.
Here is some screen shot taken from the game :
Click to Zoom In
Control
4 buttons are used in this game . Keyboard and Joystick are supported , but both of them currently cannot assign button. If you are using joystick and the default control is not suitable. Please try Joy2Key , sorry about this..
Keyboard :
Z – SHOT
X – BOMB
C – DASH
SHIFT – SLOW
CTRL – SKIP DIALOG
ESC/ENTER – START BUTTON
Difficulty
5 different difficulties (PATTERN) is included. The last 2 two are locked at default.But this release start with all 5 of them.
The different between these 5 difficulty :
MODERATED – Bullet Speed : 3.0 Bullet Amount : 2.0 Overall Difficulty : 1.0
MAGICAL – Bullet Speed : 2.0 Bullet Amount : 4.0 Overall Difficulty : 2.0
METEORIC – Bullet Speed : 5.0 Bullet Amount : 1.0 Overall Difficulty : 3.0
MIRACLE – Bullet Speed : 1.0 Bullet Amount : 5.0 Overall Difficulty : 4.0
MYSTIC – Bullet Speed : 4.0 Bullet Amount : 4.5 Overall Difficulty : 5.0
NOTE : Some Enemy Attack is completely different than other difficulty (Each difficulty have their own unique Enemy Attack Pattern )
About the Game System
The percentage beside the character is the DASH METER, there are 4 ways to fill it up.
1. Every 0.03 second (+0.02%)
2. Attack Enemy (+0.04%)
3. Collect Crystal Item (+0.05%)
4. Grazing Enemy Bullet (Go near a bullet but not getting hit) (+0.22% to 0.42% ,base on difficulty)

After DASH METER is full , press the DASH button to perform Forward DASH (or Upward / Downward )
During Dashing , all bullet beside the character will be “Destroyed”.
The more of the bullet “Destroyed” the more the POWER METER filling.
If the POWER METER is full , POWER LEVEL UP will occur. Possible Highest Level is 4.

POWER LEVEL DOWN will occur if the POWER METER become empty.Possible Lowest Level is 1.

The POWER LEVEL not only affect character fire power ,also occur the COMBO COUNT got from hitting a enemy.
The COMBO COUNT have a COMBO TIMER , if it reach zero , the COMBO will break. To maintain
the COMBO TIMER , hit a enemy and collect crystal item can fill the COMBO TIMER.
The COMBO COUNT affect the score of the crystal item give.
ALL the item can be automatic collected by release the SHOT Button.

After a stage end or GAME OVER .
A Stage Result will be shown and a RANK will be given to the player.
Highest RANK is SSS+ and Lowest is F-.
To get a SSS+ rank :
1. Collect All Crystal
2. Shot Down Every Enemy
3. Do not break the Combo
4. Do not let the Boss Timer Run out
5. No Miss
6. Finish the Boss at Power Level 4.
Thats all of the Game System.
Replay Save and Replay Mode
About the Replay Mode, the reason of me releasing this BETA.
Desync of replay file is the biggest problem for me..I want to collect a number of Player Replay File to see if the desync
problem is still exist.After Clearing the Game (Stage 2 in this beta) or Game Over , Replay save menu will be shown . Select
a slot to save the replay.
If continue is USED , Player cannot save the replay. (Replay Save menu will not show up)
I hope the tester who tried my game can share their Replay File.
I really need them for future testing.
Download
The below link is the download link of this release.
http://mbs.kano-bi.com/mbs_v11.zip(English Version , 40.2MB) v1.1
Mirror 1 : http://www.u-file.net/f-jid4053
Mirror 2 : http://rapidshare.com/files/289448365/mbs_v11.zip.html
Mirror 3 : http://www.sendspace.com/file/i1s56v
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